![]() (I've literally built the Pyramids before the Hippos died. If you see 2 or 3 Hippos in a singular area, you'll need a substantial Army to clear them out.ĮDIT: If you're lucky and can push the Hippos out to the river somehow, your Navy can bombard the Hippos with impunity, but it takes a long time for those ships to kill a Hippo. I do believe you require approximately two fully-equipped and high-morale legions to kill a singular Hippo in that game, no joke. īut really, they were mostly just killed by Hippos. You could make an entire game about just that subject.ĮDIT: As a follow-up, I found this history of land & tax policy in Denmark going back to the middle ages to be quite fascinating and might be a useful point of contact for this sort of thing. There's also very rarely any distinction between government spending and private spending, and how government spending on public goods influences the asset values of private interests. I always feel tax policy & land use is very rarely explored in games in most of these games if you can set tax rates at all it always seems to be a straight tax on productivity so you just have to pick the amount of deadweight loss you're willing to accept to generate the revenue you need to run your government. This is the part that's most interesting to me. This way, the experiences of our medieval forebears are visualized and may help to educate the public about medieval village life. Tithes, taxes and rents! Instead of merely abstracting the taxes into an income modifier or letting the player be the extractor himself, we could be shown the tax collector visiting the village, counting the sheaves by the side of the road, selecting the calves and chickens. Especially now that she realized he was well aware of what she had done.> And finally, something that would, in my opinion, really add to the realism and historical flavor of a medieval-themed city builder would be the introduction of mechanisms in which agricultural surpluses are skimmed by the church and the feudal lord. ![]() On second thought, maybe she should be a little afraid of Zeus. ![]() "You, the woman who worked to keep my son from completing his quest?" Lightning crashed dangerously close to where she and Hercules were standing. "You dare question my judgment, Megara?" Zeus thundered as the storm clouds rolled in around him. Hercules instinctively stepped in front of Meg, putting one hand on her arm, but she nudged it away. Behind him, the sky darkened like an approaching thunderstorm and lightning bolts crisscrossed the sky. Zeus's face turned almost purple as he seemingly grew three times his size. Hera stayed put, but Meg wondered if she was in shock. The other gods quickly began to dissipate. The minute the comment left her lips, she knew she'd gone too far. "I'm not the one who let his own child be stolen while he slept." “Who are you going to believe, son? Me or this mortal?" ![]() The gods were glaring at me, but Annabeth had her hands over her mouth. There was a dangerous edge to his voice, like a thunderstorm about to erupt. The gods frowned at each other like they must have misheard. I thought about my friends from camp: Charles Beckendorf, Michael Yew, Silena Beauregard, so many others who were now dead. I could be a teenager forever, in top condition, powerful, and immortal, serving my father. No aging, no death, no body in the grave. I thought about the Three Fates, and the way I'd seen my life flash by. Now, she looked pretty much the same way. I'd been on the edge of a panic attack, thinking that I'd lose her. I flashed back to two years ago, when I'd thought she was going to take the pledge to Artemis and become a Hunter. "I approve as well," Athena said, though she was looking at Annabeth. "That means I can smash him to a pulp as often as I want, and he'll just keep Then I will have to put up with you forever." With the consensus of the entire Council, I can make you immortal.
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